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HTML5中怎么用Canvas实现3D水体模拟动画


HTML5中怎么用Canvas实现3D水体模拟动画

发布时间:2022-03-02 17:30:23 来源:高防服务器网 阅读:93 作者:iii 栏目:web开发

这篇文章主要介绍了HTML5中怎么用Canvas实现3D水体模拟动画的相关知识,内容详细易懂,操作简单快捷,具有一定借鉴价值,相信大家阅读完这篇HTML5中怎么用Canvas实现3D水体模拟动画文章都会有所收获,下面我们一起来看看吧。

  JavaScript

  语言:

  JaveScriptBabelCoffeeScript

  确定

  var canvas, ctx, tim, bai;

  canvas = document.getElementsByTagName('canvas')[0];

  ctx = canvas.getContext('2d');

  canvas.width = canvas.height = 400;

  aaa();

  function aaa() {

  var a, b, c, s, p, r, x, y, z, x1, y1, max, p2, han, h, pt, hei;

  ctx.globalCompositeOperation = "source-over";

  ctx.fillStyle = "rgb(0,0,0)";

  ctx.fillRect(0, 0, canvas.width, canvas.height);

  ctx.globalCompositeOperation = "lighter";

  tim = new Date().getTime() / 10;

  ctx.strokeStyle = ctx.fillStyle = "hsla(244,60%,60%,0.3)";

  bai = 0.6 + Math.sin(tim / 471) * 0.2;

  hei = 0.9 + Math.sin(tim / 100) * 0.3;

  pt = [];

  for (c = 0; c < 180; c++) {

  s = (c + 1) / 180;

  han = Math.cos(s * Math.PI / 2);

  h = Math.sin(s * Math.PI / 2);

  s = 1 – s;

  p = [];

  max = (100 * han) | 0;

  r = 0;

  for (a = 0; a < max; a++) {

  x = Math.cos(r) * han;

  y = Math.sin(r) * han;

  z = nami(r, s);

  x -= z * s;

  p.push([x, y, hei + z * s + h]);

  r += Math.PI * 2 / max;

  }

  pt.push(p);

  }

  for (c = 0; c < 100; c++) {

  s = (c + 1) / 100;

  p = [];

  max = 100 * s;

  r = 0;

  for (a = 0; a < max; a++) {

  x = Math.cos(r) * s;

  y = Math.sin(r) * s;

  z = nami(r, s);

  x -= z * s;

  p.push([x, y, hei + z * s]);

  r += Math.PI * 2 / max;

  }

  pt.push(p);

  }

  for (c = 0; c < pt.length; c++) {

  p = pt[c];

  p2 = [];

  for (a = 0; a < p.length; a++) {

  x = p[a][0];

  y = p[a][1];

  z = p[a][2];

  b = Math.pow(1.5, y / 2);

  x1 = x * b * 150 + 200;

  y1 = z * b * 200 – hei * 200 + 150;

  p2.push([x1, y1]);

  }

  ctx.beginPath();

  for (a = 0; a < p2.length; a++) ctx.lineTo(p2[a][0], p2[a][1]);

  ctx.closePath();

  ctx.stroke();

  }

  requestAnimationFrame(aaa);

  }

  function nami(r, s) {

  var a = Math.sin(r * 2 – tim / 13 + s * 13) / 20 +

  Math.sin(r * 5 – tim / 17 + s * 13) / 20 +

  Math.sin(r * 7 – tim / 19 + s * 13) / 40;

  return a * bai;

  }

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